
– Easily extensible and modular architecture. – Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures…don´t ever leave Unity when authoring cloth. – Cloth can collide with itself and other cloth pieces. – Independent stretch and bend constraints. Easily extensible and modular architecture.

– Balloon physics trough volume constraints. Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from texturesdont ever leave Unity when authoring cloth. – Cloth proxies: drive high resolution meshes using low-res simulations. – Per module adjustable solver iteration count. – Modular solver: don’t waste performance, only use the constraints your cloth needs. – Unified solution for character clothing, regular and tearable cloth. Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.Īvailable for Windows, Mac, iOS and Android.

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